tag:blogger.com,1999:blog-5295746446529817470.post6136471972720356548..comments2023-05-09T16:29:24.130+02:00Comments on Dotnet by Example: Dragging holograms with gaze and tapping them in place on a surfaceJoost van Schaikhttp://www.blogger.com/profile/02182444268071162776noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-5295746446529817470.post-7093837824691522332018-12-04T10:04:59.983+01:002018-12-04T10:04:59.983+01:00I have no idea. Are you trying to build this on a ...I have no idea. Are you trying to build this on a Mac? It's a HOLOLENS project. That needs full Visual Studio on Windows. Joost van Schaikhttps://www.blogger.com/profile/02182444268071162776noreply@blogger.comtag:blogger.com,1999:blog-5295746446529817470.post-43964081630868188612018-11-30T21:33:26.190+01:002018-11-30T21:33:26.190+01:00I am having some weird exceptions when attempting ...I am having some weird exceptions when attempting to build the project.<br />It seems to be due to a windows vs mac OS build issue.<br />Any resources to help me out?Anonymoushttps://www.blogger.com/profile/09269653724067552588noreply@blogger.comtag:blogger.com,1999:blog-5295746446529817470.post-41200579886515663832018-10-22T12:37:45.772+02:002018-10-22T12:37:45.772+02:00So you say - when the object is small, it moves fa...So you say - when the object is small, it moves fast. If the object is big, it moves slow. Can you share a repro? A small project showing the problem?Joost van Schaikhttps://www.blogger.com/profile/02182444268071162776noreply@blogger.comtag:blogger.com,1999:blog-5295746446529817470.post-84693734185805958462018-10-18T11:40:32.403+02:002018-10-18T11:40:32.403+02:00It's not that big, and im not implemented any...It's not that big, and im not implemented any spatial mapping or understanding yet, i just try to use a cube object with scale 1 (on your tutorial it's 0,1 0,2 0,1) and it movement is really sluggish, can you tell me how to make it move as fast when it scaled 0,1 0,2 0,1?Duwi Satriahttps://www.blogger.com/profile/16159358440658165104noreply@blogger.comtag:blogger.com,1999:blog-5295746446529817470.post-73342904575207492512018-10-17T16:07:52.776+02:002018-10-17T16:07:52.776+02:00@Duwi a big object will most likely hit a wall or ...@Duwi a big object will most likely hit a wall or obstruction pretty early so it does not want to move further. I think that's your problem. How big is big?Joost van Schaikhttps://www.blogger.com/profile/02182444268071162776noreply@blogger.comtag:blogger.com,1999:blog-5295746446529817470.post-9660104354744184642018-10-16T12:32:20.192+02:002018-10-16T12:32:20.192+02:00How to make object move faster for bigger object? ...How to make object move faster for bigger object? <br /><br />When i make cube and set the scale to 0.1 it's working great like in the example video, but when i set it 1 or bigger, it's become more sluggish and sometime it's hit my camera...<br /><br />Or is this code just work for small object?Duwi Satriahttps://www.blogger.com/profile/16159358440658165104noreply@blogger.comtag:blogger.com,1999:blog-5295746446529817470.post-17235335499660114682018-10-16T08:07:22.640+02:002018-10-16T08:07:22.640+02:00Thanks for answering your own question, that saves...Thanks for answering your own question, that saves me work :)Joost van Schaikhttps://www.blogger.com/profile/02182444268071162776noreply@blogger.comtag:blogger.com,1999:blog-5295746446529817470.post-69049187612468243222018-10-15T20:44:46.664+02:002018-10-15T20:44:46.664+02:00Opps sorry for my question before, i can set the G...Opps sorry for my question before, i can set the GazeMover.IsActive = True; using voiceZawarahttps://www.blogger.com/profile/13643936684160169681noreply@blogger.comtag:blogger.com,1999:blog-5295746446529817470.post-46723363178844923742018-10-15T20:09:02.255+02:002018-10-15T20:09:02.255+02:00Is it possible to make the object can be moved aga...Is it possible to make the object can be moved again after the air tap?Zawarahttps://www.blogger.com/profile/13643936684160169681noreply@blogger.comtag:blogger.com,1999:blog-5295746446529817470.post-24745170019303224382018-02-15T22:29:36.291+01:002018-02-15T22:29:36.291+01:00Hey Aya Salah,
"Aya Salah said...
It's ...Hey Aya Salah, <br /><br />"Aya Salah said...<br />It's really useful. I also modified it by using HandDraggable.cs<br />Thanks for sharing."<br /><br />Where can I find the HandDraggable.cs class altered please? The project download.<br /><br />Thanks for sharing.Jefferson Batistahttps://www.blogger.com/profile/01644294344453360589noreply@blogger.comtag:blogger.com,1999:blog-5295746446529817470.post-26745214405435822082017-12-19T09:47:39.493+01:002017-12-19T09:47:39.493+01:00In the sample project. https://github.com/LocalJoo...In the sample project. https://github.com/LocalJoost/HoloManipulateByGesture. Direct link to the file: https://github.com/LocalJoost/HoloManipulateByGesture/blob/master/Assets/HoloToolkitExtensions/BaseSpatialMappingCollisionDetector.csJoost van Schaikhttps://www.blogger.com/profile/02182444268071162776noreply@blogger.comtag:blogger.com,1999:blog-5295746446529817470.post-43268755874746449822017-12-18T19:27:09.511+01:002017-12-18T19:27:09.511+01:00Hey, where can I find the BaseSpatialMappingCollis...Hey, where can I find the BaseSpatialMappingCollisionDetector please ? Visual doesn't seems to know it :/<br /><br />Thanks :)lorsiohttps://www.blogger.com/profile/12557184291518375207noreply@blogger.comtag:blogger.com,1999:blog-5295746446529817470.post-63245000886917508972017-08-10T03:33:08.679+02:002017-08-10T03:33:08.679+02:00It's really useful. I also modified it by usin...It's really useful. I also modified it by using HandDraggable.cs<br />Thanks for sharing.Anonymoushttps://www.blogger.com/profile/17736756394830290908noreply@blogger.com