Showing posts with label GZip. Show all posts
Showing posts with label GZip. Show all posts

15 August 2009

Using extension methods to serialize objects to XML and compress the result - and deserialize again

Elaborating upon the string extension methods I created for compressing and decompressing strings to and from a byte array, it turned out fairly easy to create another set of compress / decompress methods to serialize any type of object to and from a byte array containing compressed XML. I once again took the StringZipExtensions class and added the following methods to compress any old object to a byte array:
/// <summary>
/// XmlSerializes the object to a compressed byte array
/// using the specified encoding.
/// </summary>
/// <param name="objectToCompress">The object to compress.</param>
/// <param name="encoding">The encoding.</param>
/// <returns>bytes array with compressed serialized object</returns>
public static byte[] Compress(this object objectToCompress,
  Encoding encoding)
{
  var xmlSerializer = new XmlSerializer(objectToCompress.GetType());
  using (var stringWriter = new StringWriter())
  {
    xmlSerializer.Serialize(stringWriter, objectToCompress);
    return stringWriter.ToString().Compress(encoding);
  }
}

/// <summary>
/// XmlSerializes the object to a compressed byte array using default
/// UTF8 encoding.
/// </summary>
/// <param name="objectToCompress">The object to compress.</param>
/// <returns>bytes array with compressed serialized object</returns>
public static byte[] Compress(this object objectToCompress)
{
  return Compress(objectToCompress, new UTF8Encoding());
}
Here, once again, an overload using a default UTF8 encoding and a method which uses your own encoding to do the heavy lifting. Then, the methods for decompressing, which - in all modesty - are a rather neat usage of generics, I think:
/// <summary>
/// Decompress an array of bytes into an object via Xml Deserialization
/// using the specified encoding
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="compressedObject">The compressed string.</param>
/// <param name="encoding">The encoding.</param>
/// <returns>Decompressed object</returns>
public static T DecompressToObject<T>(this byte[] compressedObject,
  Encoding encoding)
{
  var xmlSer = new XmlSerializer(typeof(T));
  return (T)xmlSer.Deserialize(new StringReader(
    compressedObject.DecompressToString(encoding)));
}

/// <summary>
/// Decompress an array of bytes into an object via Xml Deserialization
/// using default UTF8 encoding
/// </summary>
/// <param name="compressedObject">The compressed string.</param>
/// <returns>Decompressed object</returns>
public static T DecompressToObject<T>(this byte[] compressedObject )
{
  return DecompressToObject<T>(compressedObject, new UTF8Encoding());
}
Then you can take something like this hugely complex ;-) object Person
public class Person
{
  public int Id { get; set; }
  public string Name { get; set; }
  public DateTime Birthday { get; set; }

  public override bool Equals(object obj)
  {
    var toCompare = obj as Person;
    if( toCompare != null )
    {
      return
        Name.Equals(toCompare.Name) &&
        Id.Equals(toCompare.Id) &&
        Birthday.Equals(toCompare.Birthday);

    }
    return base.Equals(obj);
  }
}
and serialize/compress and decompress/deserialize it like this:
[Test]
public void CompressObjectTest()
{
  var baseLineObject = new Person
  {
  Id = 99, 
  Name = "Tom", 
  Birthday = new DateTime(1969, 06, 03)
  };
  var compressed = baseLineObject.Compress();
  var testObject = compressed.DecompressToObject<Person>();
  Assert.AreEqual(testObject, baseLineObject);
}
Code downloadable here

12 August 2009

Using extension methods to compress and decompress strings

After some rightful comments by Jarno Peschier I decided to once again look into my blog post about putting compressed object on the Azure message queue and came up with the following set of extensions methods that allow you to compress a string via gzip into a byte array, and unzip a byte array containing a compressed string to a regular string again:
using System.IO;
using System.IO.Compression;
using System.Text;

namespace LocalJoost.Utilities.Compression
{
 public static class StringZipExtensions
 {
  /// <summary>
  /// Compresses the specified string a byte array using the specified
  /// encoding.
  /// </summary>
  /// <param name="stringToCompress">The string to compress.</param>
  /// <param name="encoding">The encoding.</param>
  /// <returns>bytes array with compressed string</returns>
  public static byte[] Compress(
   this string stringToCompress, 
    Encoding encoding )
   {
    var stringAsBytes = encoding.GetBytes(stringToCompress);
    using (var memoryStream = new MemoryStream())
    {
     using (var zipStream = new GZipStream(memoryStream,
      CompressionMode.Compress))
     {
      zipStream.Write(stringAsBytes, 0, stringAsBytes.Length);
      zipStream.Close();
      return (memoryStream.ToArray());
     }
    }
   }

   /// <summary>
   /// Compresses the specified string a byte array using default
   /// UTF8 encoding.
   /// </summary>
   /// <param name="stringToCompress">The string to compress.</param>
   /// <returns>bytes array with compressed string</returns>
  public static byte[] Compress( this string stringToCompress )
  {
   return Compress(stringToCompress, new UTF8Encoding());
  }

  /// <summary>
  /// Decompress an array of bytes to a string using the specified
  /// encoding
  /// </summary>
  /// <param name="compressedString">The compressed string.</param>
  /// <param name="encoding">The encoding.</param>
  /// <returns>Decompressed string</returns>
  public static string DecompressToString(
   this byte[] compressedString, 
   Encoding encoding)
  {
   const int bufferSize = 1024;
   using (var memoryStream = new MemoryStream(compressedString))
   {
    using (var zipStream = new GZipStream(memoryStream,
     CompressionMode.Decompress))
    {
     // Memory stream for storing the decompressed bytes
     using (var outStream = new MemoryStream())
     {
      var buffer = new byte[bufferSize];
      var totalBytes = 0;
      int readBytes;
      while ((readBytes = zipStream.Read(buffer,0, bufferSize)) > 0)
      {
       outStream.Write(buffer, 0, readBytes);
       totalBytes += readBytes;
      }
      return encoding.GetString(
       outStream.GetBuffer(),0, totalBytes);     
     }
    }
   }
  }

  /// <summary>
  /// Decompress an array of bytes to a string using default
  /// UTF8 encoding.
  /// </summary>
  /// <param name="compressedString">The compressed string.</param>
  /// <returns>Decompressed string</returns>
  public static string DecompressToString(this byte[] compressedString )
  {
   return DecompressToString(compressedString, new UTF8Encoding());
  }
 }
}
You can now quite simply do something like
using LocalJoost.Utilities.Compression;
using NUnit.Framework;

namespace LocalJoost.Utilities.Test
{
  [TestFixture]
  public class TestCompress
  {
    [Test]
    public void TestZipUnzip()
    {
      const string test = "The quick brown fox jumps over the lazy dog";
      var compressed = test.Compress();
      var uncompressed = compressed.DecompressToString();
      Assert.AreEqual(test, uncompressed);
    }
  }
}
and that will work, of course ;-) Both the Compress and the DecompressToString methods use UTF8 as default encoding as Jarno suggested by Live Messenger, but both methods also sport an overload which allow you to provide an encoding yourself. This will support almost any encoding - provided of course you use the same encoding to compress and decompress. So, this can even be used to compress strings containing Klingon messages - I hope this will earn me a fond majQa' from Jarno ;-) Code downloadable here

24 July 2009

Storing objects as compressed messages in the Windows Azure Queue

For my current private R&D project I wanted to store 'task set' objects (in code samples below as shown type "Request") on the Windows Azure Queue. To prevent serialization issues I opted for XML serialization, like this:
private void Enqueue(Request tr)
{
  var queueStorage = QueueStorage.Create(
  StorageAccountInfo.GetDefaultQueueStorageAccountFromConfiguration());
  var queue = queueStorage.GetQueue("MyQueue");
  if (!queue.DoesQueueExist())
  {
    queue.CreateQueue();
  }

  var xmlSerializer = new XmlSerializer(tr.GetType());
  using (var stringWriter = new StringWriter())
  {
    xmlSerializer.Serialize(stringWriter, tr);
    queue.PutMessage(new Message(stringWriter.ToString()));
  }
}
I would let the worker role deserialize the Request object and then execute it. It annoyed me to no end to learn that the Azure Queue limits message sizes to 8192 bytes. I could have redesigned my task sets to smaller units, but that would hurt the efficiency of the process I had in mind. Based upon the StringZipExtensions class I blogged about that can serialize and deserialize any old object to and from compressed XML (which you can download here) I created the following extension methods, which enable you to store objects as a GZip compressed set of bytes on the Azure queue and retrieve them again:
using LocalJoost.Utilities.Compression;
using Microsoft.Samples.ServiceHosting.StorageClient;

namespace LocalJoost.Utilities.Azure
{
  public static class MessageQueueExtensions
  {
    /// <summary>
    /// Decompresses the specified queue message.
    /// </summary>
    /// <param name="message">The message.</param>
    /// <returns></returns>
    public static string Decompress(this Message message)
    {
      return message != null ?
       message.ContentAsBytes().DecompressToString() : null;
    }

    /// <summary>
    /// Decompresses the specified queue message.
    /// to an object
    /// </summary>
    /// <param name="message">The message.</param>
    /// <returns></returns>
    public static T Decompress <T>(this Message message) where T:class
    {
      return message != null ?
       message.ContentAsBytes().DecompressToObject<T>() : null;
    }
  }
}
Adhering to my first code sample, you can now simply put an object to the queue like this
private void Enqueue(Request tr)
{
  var queueStorage = QueueStorage.Create(
    StorageAccountInfo.GetDefaultQueueStorageAccountFromConfiguration());
  var queue = queueStorage.GetQueue("MyQueue");
  if (!queue.DoesQueueExist())
  {
    queue.CreateQueue();
  }

  queue.PutCompressedObject(tr);
}
and let the worker role use the Decompress extension method on the Message itself:
var queueStorage =
  QueueStorage.Create(
  StorageAccountInfo.GetDefaultQueueStorageAccountFromConfiguration());
var queue = queueStorage.GetQueue("MyQueue");
if (queue.DoesQueueExist())
{
  var message = queue.GetMessage(600);
  if (message != null)
  {
    var request = message.Decompress<Request>();
    request.Execute();
    queue.DeleteMessage(message);
  }
}
And there you go. It is as simple as that. Although the Window Azure Queue message queue size still is limited to 8192, the amount of data that fits in that space is increased dramatically.