01 May 2013

Windows Phone 8 navigation part 2–routing, route details,tombstoning–and testing

What happened last time on this show

In the previous post I described to how to write the business logic to find a location by searching for an address by text, how to be able to tombstone the results, and how to make sure this all worked by using simple tests. Fine, but the purpose was routing, that is, actually making the app finding instructions to get from A to B. As a GIS buff, being used to complex algorithms and stuff, this is almost embarrassingly easy in Windows Phone 8. You basically need an object of type RouteQuery, plonk in any number of waypoints (at least two, of course, being the start and the end) and a method of transport (drive or walk). And that’s basically it.

But we still have to honor the other two requirements – in needs to be testable and serializable so we can support tombstoning

Find the route, Luke phone

So in the solution I created last time I add another business class that does the actual finding of the route:

using System.Collections.Generic;
using System.Device.Location;
using System.Threading.Tasks;
using Microsoft.Phone.Maps.Services;
using Wp7nl.Utilities;

namespace NavigationDemo.Logic.Models
{
  public class NavigationModel
  {
    public NavigationModel()
    {
      From = new GeocodeModel();
      To = new GeocodeModel();
    }

    public async Task DoRouting()
    {
      await DoRouting(From.SelectedLocation.GeoCoordinate, 
                      To.SelectedLocation.GeoCoordinate);
    }

    public async Task DoRouting(GeoCoordinate from, GeoCoordinate to)
    {
      var wayPoints = new List<GeoCoordinate>(new[] { from, to });
      var routeQuery = new RouteQuery 
        { TravelMode = TravelMode.Driving, Waypoints = wayPoints };
      FoundRoute = await routeQuery.GetRouteAsync();
    }

    public Route FoundRoute { get; set; }   

    public GeocodeModel From { get; set; }

    public GeocodeModel To { get; set; }
  }
}

This comes in the NavigationDemo.Logic project, in the Models folder, next to GeocodeModel. Here you can see what I just mentioned – the actual navigation logic is very simple. This whole model comes down to three lines (red, bold and underlined). But, does this work?

Testing the routing

In the unit test app I added a NavigationModelTest class. To ease testing, I created public overload method where I can directly supply the waypoints. We already know the GeocodeModel works. We have tested that before.

using System;
using System.Device.Location;
using System.Linq;
using System.Threading;
using System.Windows;
using Microsoft.VisualStudio.TestPlatform.UnitTestFramework;
using NavigationDemo.Logic.Models;

using Wp7nl.Utilities;
namespace NavigationDemo.Logic.Test { [TestClass] public class NavigationModelTest { [TestMethod] public void TestPointRouting() { var m = new NavigationModel(); var waitHandle = new AutoResetEvent(false); Deployment.Current.Dispatcher.BeginInvoke(async () => { await m.DoRouting( new GeoCoordinate(52.182679977268, 5.39752000942826), new GeoCoordinate(52.1061999723315, 5.03457002341747)); waitHandle.Set(); }); waitHandle.WaitOne(TimeSpan.FromSeconds(25)); Assert.IsTrue(m.FoundRoute.Geometry.Any()); } } }

Route finding is async as well and needs to run on the UI thread, hence the hoopla with the AutoResetEvent and the Dispatcher. Basically I ask the the RouteQuery to find some route from one place to another in the Netherlands. For those interested: it’s a road I drove for many a hackathon – from my street to the street where our former Dutch DPE Matthijs Hoekstra used to live before he decided to go upstream to Seattle to join the Windows Phone team. I actually seem to recall I wrote this very code in his house at the last ‘kitchen table’ hackathon :-)

There are two things to wonder at at this point:

  1. Will this serialize to support tombstoning? (remember from the previous post the MapLocation that came back from GeocodeQuery did not)
  2. What the hell is it that we find?

Does this serialize?

I added a second test to NavigationModelTest  which is basically an extended version of the first.

[TestMethod]
public void TestStoreNavigationModel()
{
  var m = new NavigationModel();

  var waitHandle = new AutoResetEvent(false);

  Deployment.Current.Dispatcher.BeginInvoke(async () =>
  {
    await m.DoRouting(
        new GeoCoordinate(52.182679977268, 5.39752000942826),
        new GeoCoordinate(52.1061999723315, 5.03457002341747));
    waitHandle.Set();
  });

  waitHandle.WaitOne(TimeSpan.FromSeconds(25));

  var h = new IsolatedStorageHelper<NavigationModel>();
  if (h.ExistsInStorage())
  {
    h.DeletedFromStorage();
  }
  h.SaveToStorage(m);

  var retrieved = h.RetrieveFromStorage();

  Assert.IsTrue(retrieved.FoundRoute.Geometry.Any());
}

And here we go again: the test fails with SilverlightSerializer complaining that “Could not construct an object of type 'Microsoft.Phone.Maps.Services.Route', it must be creatable in this scope and have a default parameterless constructor”. So we basically have the same problem we had in the previous post. The way to make this test work is to adorn FoundRoute in NavigationModel

[DoNotSerialize]
public Route FoundRoute { get; set; }
and change the last line of test a little
Assert.IsNotNull(retrieved);

The test now succeeds, but the route you found is now of course still not serialized. You can wonder (or gripe on twitter) why Microsoft have implemented it this way, but that won’t get your app any closer to shipping. It simply means we have to defer tombstoning of the found route to the viewmodel again, just like in the previous post.

What DO we get back?

Actually, quite a lot. The routing information is very detailed. The main Route class has the following properties and methods:

public class Route : IRoutePath
{
  public LocationRectangle BoundingBox { get; internal set; }
  public TimeSpan EstimatedDuration { get; internal set; }
  public ReadOnlyCollection<Device.Location.GeoCoordinate> Geometry 
{ get; internal set; } public ReadOnlyCollection<RouteLeg> Legs { get; internal set; } public int LengthInMeters { get; internal set; } }

A route can exist out of multiple RouteLeg objects (if you give the RouteQuery more than two waypoints. RouteLeg is defined as follows:

public class RouteLeg : IRoutePath
{
  public LocationRectangle BoundingBox { get; internal set; }
  public TimeSpan EstimatedDuration { get; internal set; }
  public ReadOnlyCollection<Device.Location.GeoCoordinate> Geometry 
        { get; internal set; }
  public int LengthInMeters { get; internal set; }
  public ReadOnlyCollection<RouteManeuver> Maneuvers 
       { get; internal set; }
}

Which makes me feel that a RouteLeg and a Route are nearly the same object and there might have been some code re-use possibilities, but I digress. A RouteLeg consists, apart from a geometry, out of various RouteManeuvers, which look like this:

public class RouteManeuver
{
  public RouteManeuverInstructionKind InstructionKind { get; internal set; }
  public string InstructionText { get; internal set; }
  public int LengthInMeters { get; internal set; }
  public GeoCoordinate StartGeoCoordinate { get; internal set; }
}

The InstructionText literally contains stuff like “Turn left on xyz street” and a location where this should happen. RouteManeuverInstructionKind is an enum describing the kind of instruction and really is so comprehensive it’s actually a bit hilarious, so go and have a look on it. But you can very much use this to depict what you the driver needs to do, and I am pretty sure this is what Nokia’s “Here Drive”  uses under the hood. So here we have a full fledged routing API under the hood – but there’s no way in Hades we are ever going to serialize that will all those internal sets, as we already ascertained.

In real life, at this point you really need to confer with the stakeholder and the designer – what is it what we are going to show and how we are going to show it? Since I am both and developer at this point, I decided I want to show the route on the map as a line, the maneuvers (being the point where you actually need to do something) as symbols you can tap on, and having a window with the InstructionText to pop up as you do. Basically we’ll end up with a simple routing system in stead of a full fledged navigation app, but we have to start somewhere. And being the lazy *** I am, I am going to re-use the map binding behavior I wrote last year for Windows 8 and Windows Phone 8. But that’s later. First the view models.

Enter the viewmodels – again

The first, and most simple viewmodel is for handling the maneuver we are going to show in the popup

using System.Windows.Input;
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.Command;
using GalaSoft.MvvmLight.Messaging;
using Microsoft.Phone.Maps.Controls;
using Wp7nl.Utilities;

namespace NavigationDemo.Logic.ViewModels
{
  public class ManeuverViewModel: ViewModelBase
  {
    private GeoCoordinateCollection location;
    public GeoCoordinateCollection Location
    {
      get { return location; }
      set
      {
        if (location != value)
        {
          location = value;
          RaisePropertyChanged(() => Location);
        }
      }
    }

    private string description;
    public string Description
    {
      get { return description; }
      set
      {
        if (description != value)
        {
          description = value;
          RaisePropertyChanged(() => Description);
        }
      }
    }

    [DoNotSerialize]
    public ICommand SelectCommand
    {
      get
      {
        return new RelayCommand(
            () => Messenger.Default.Send(this),
            () => true);
      }
    }
  }
}

The command firing of the object itself over the Messenger is a time-tested and tried method I use – if a user selects an object from a list, let a viewmodel that has the actual list of these objects as a property – I call that the ‘parent’ - handle the select. This prevents a whole lot who messing around with data contexts. Be nice to your designer ;-). Also note the geometry in this class is a GeoCoordinateCollection – although the maneuver is a point, my MapShapeDrawBehavior needs a GeoCoordinateCollection, because it does not know in advance if it needs to draw a point or a shape.

The next one is a bit awkward and also direct result of the way my MapShapeDrawBehavior behavior works – it needs a list of objects with a property that’s a GeoCoordinateCollection – this being the geometry. But the RouteLeg gives me a ReadOnlyCollection<GeoCoordinate> and we have only one object – one route. So I write a simple wrapper viewmodel to make sure that it has:

using System.Collections.Generic;
using System.Device.Location;
using GalaSoft.MvvmLight;
using Microsoft.Phone.Maps.Controls;
using Wp7nl.Utilities;

namespace NavigationDemo.Logic.ViewModels
{
  public class RouteGeometryViewModel : ViewModelBase
  {
    public RouteGeometryViewModel()
    {
    }

    public RouteGeometryViewModel(IEnumerable<GeoCoordinate> coordinates)
    {
      Geometry = new GeoCoordinateCollection();
      Geometry.AddRange(coordinates);
    }

    private GeoCoordinateCollection geometry;
    public GeoCoordinateCollection Geometry
    {
      get { return geometry; }
      set
      {
        if (geometry != value)
        {
          geometry = value;
          RaisePropertyChanged(() => Geometry);
        }
      }
    }
  }
}

… and make sure the viewmodel holding this object has a list of these.

And finally, the RoutingViewModel itself, that starts like this:

using System.Collections.ObjectModel;
using System.Device.Location;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Input;
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.Command;
using GalaSoft.MvvmLight.Messaging;
using Microsoft.Phone.Maps.Controls;
using NavigationDemo.Logic.Models;
using Wp7nl.Utilities;

namespace NavigationDemo.Logic.ViewModels
{
  public class RoutingViewmodel : ViewModelBase
  {
    public RoutingViewmodel()
    {
      Maneuvers = new ObservableCollection<ManeuverViewModel>();
      RouteCoordinates = new ObservableCollection<RouteGeometryViewModel>();

      Messenger.Default.Register<ManeuverViewModel>(this, 
                                                    p => SelectedManeuver = p);
    }

    public RoutingViewmodel(NavigationModel model)
      : this()
    {
      Model = model;
    }

    private ManeuverViewModel selectedManeuver;
    public ManeuverViewModel SelectedManeuver
    {
      get { return selectedManeuver; }
      set
      {
        selectedManeuver = value;
        RaisePropertyChanged(() => SelectedManeuver);
      }
    }

    public ObservableCollection<RouteGeometryViewModel> RouteCoordinates 
{ get; set; } public ObservableCollection<ManeuverViewModel> Maneuvers { get; set; } } }

In the default constructor sits the standard initialization of the ObservableCollection types, as well as the setup for ManeuverViewModel select interception. Further below another constructor to make initialization from code easier, and the SelectedManeuver property. Nothing special here yet. We add two viewmodels for both to and from searching:

private GeocodeViewModel toViewModel;
public GeocodeViewModel ToViewModel
{
  get { return toViewModel; }
  set
  {
    if (toViewModel != value)
    {
      toViewModel = value;
      RaisePropertyChanged(() => ToViewModel);
    }
  }
}

private GeocodeViewModel fromViewModel;
public GeocodeViewModel FromViewModel
{
  get { return fromViewModel; }
  set
  {
    if (fromViewModel != value)
    {
      fromViewModel = value;
      RaisePropertyChanged(() => FromViewModel);
    }
  }
}

And then the public model property as well, with some clever skullduggery here:

private NavigationModel model;
public NavigationModel Model
{
  get { return model; }
  set
  {
    model = value;
    if (model != null)
    {
      ToViewModel = new GeocodeViewModel(model.To) { Name = "To" };
      FromViewModel = new GeocodeViewModel(model.From) { Name = "From" };
    }
  }
}

The “Name” property has no function whatsoever in the code, but I assure you – if you have two identical viewmodels in your app, having them easily distinguishable by a simple property that you can see in a breakpoint helps a ton!

Finally, the piece that does the actual routing:

public async Task DoRouting()
{
  await DoRouting(
   FromViewModel.SelectedLocation.Location,
   ToViewModel.SelectedLocation.Location);
}

public async Task DoRouting(GeoCoordinate from, GeoCoordinate to)
{
  RouteCoordinates.Clear();
  Maneuvers.Clear();
  await Model.DoRouting(from, to);
  RouteCoordinates.Add(new RouteGeometryViewModel(Model.FoundRoute.Geometry));
  ViewArea = Model.FoundRoute.BoundingBox;
  Model.FoundRoute.Legs.ForEach(r =>
  Maneuvers.AddRange(
    r.Maneuvers.Select(
      p => new ManeuverViewModel { 
Description = p.InstructionText,
Location =
new GeoCoordinateCollection { p.StartGeoCoordinate }}))); } [DoNotSerialize] public ICommand DoRoutingCommand { get { return new RelayCommand( async () => { await DoRouting(); }); } }

Once again I have a public overload with just coordinates to make testing easier. The line with all the Lambdas basically iterates over all legs of the route, gets all maneuvers per leg, and creates ManeuverViewModel types of every maneuver, using the StartGeoCoordinate of said maneuver to create location. Also note I put the route’s bounding box into a ViewArea property of the RoutingViewModel (code omitted) to enable the designer to let the map zoom to the extent of the new-found route. In the RoutingViewModel are two more properties I omitted – ZoomLevel and MapCenter, they are with ViewArea taken from the map binding sample I wrote last year.

Well… that’s quite some code. And now the proof of the pudding…

Testing the RoutingViewModel

I added a class RoutingViewModelTest and a simple test method to see if coordinates and maneuvers are duly filled when I call the DoRouting method with coordinates

using System;
using System.Device.Location;
using System.Linq;
using System.Threading;
using System.Windows;
using Microsoft.VisualStudio.TestPlatform.UnitTestFramework;
using NavigationDemo.Logic.Models;
using NavigationDemo.Logic.ViewModels;
using Wp7nl.Utilities;


namespace NavigationDemo.Logic.Test
{
  [TestClass]
  public class RoutingViewModelTest
  {
    [TestMethod]
    public void TestSimpleRoutingViewModel()
    {
      var vm = new RoutingViewmodel(new NavigationModel());

      var waitHandle = new AutoResetEvent(false);

      Deployment.Current.Dispatcher.BeginInvoke(async () =>
      {
        await vm.DoRouting(
            new GeoCoordinate(52.182679977268, 5.39752000942826),
            new GeoCoordinate(52.1061999723315, 5.03457002341747));
        waitHandle.Set();
      });

      waitHandle.WaitOne(TimeSpan.FromSeconds(25));

      Assert.IsTrue(vm.RouteCoordinates.Any());
      Assert.IsTrue(vm.Maneuvers.Any());
    }
  }
}

Which, not entirely surprising, is the case. Now if you follow the TDD pattern correctly, you should add all kinds of mocks and interfaces between these classes and also test every method separately. I decided to go more for the integration test like route – so I made a big test which basically emulates a complete routing request, tombstones it and checks the result.

[TestMethod]
public void TestSearchRoutingViewModelAndTombstoning()
{
  var waitHandle = new AutoResetEvent(false);

  var vm = new RoutingViewmodel(new NavigationModel());
  vm.FromViewModel.SearchText = "Springerstraat Amersfoort Netherlands";
  vm.ToViewModel.SearchText = "Heinrich Bertestraat Utrecht";
  Deployment.Current.Dispatcher.BeginInvoke(async () =>
  {
    await vm.FromViewModel.SearchLocations();
    await vm.ToViewModel.SearchLocations();
    waitHandle.Set();
  });
  waitHandle.WaitOne(TimeSpan.FromSeconds(5));

  Assert.IsTrue(vm.FromViewModel.MapLocations.Any());
  Assert.IsTrue(vm.ToViewModel.MapLocations.Any());

  vm.FromViewModel.SelectedLocation = vm.FromViewModel.MapLocations[0];
  vm.ToViewModel.SelectedLocation = vm.ToViewModel.MapLocations[0];
  Deployment.Current.Dispatcher.BeginInvoke(async () =>
  {
    await vm.DoRouting();
    waitHandle.Set();
  });

  waitHandle.WaitOne(TimeSpan.FromSeconds(5));

  var h = new IsolatedStorageHelper();
  if (h.ExistsInStorage())
  {
    h.DeletedFromStorage();
  }
  h.SaveToStorage(vm);

  var retrievedVm = h.RetrieveFromStorage();

  Assert.IsTrue(vm.RouteCoordinates.Any());
  Assert.IsTrue(vm.Maneuvers.Any());
  Assert.IsTrue(retrievedVm.RouteCoordinates.Count == vm.RouteCoordinates.Count);
  Assert.IsTrue(retrievedVm.FromViewModel.SearchText == 
    "Springerstraat Amersfoort Netherlands");
  Assert.IsTrue(retrievedVm.Maneuvers.Count == vm.Maneuvers.Count);
}

So, I first setup a complete new RoutingViewModel with NavigationModel, simulate the user input two streets and let them search locations. Then I test if there are any locations found at all. I can safely assume they are, since the previous tests worked as well, but still. Then I actually let the app perform routing, ‘tombstone’ the whole viewmodel and retrieve it again.

And then I do a number of tests to check if anything is found at all, and if whatever comes back from storage matches what went into it. It will not surprise you – it does. This test is far from comprehensive – you could test all the properties one by one, but at least you now can have a reasonable confidence in the basic workings of your app. What’s more – if you start changing things and test start failing, you know your app will probably fail too somewhere down the line.

Conclusion (so far)

By using unit/integration testing we have been able to make and test a working model of the app, finding out how stuff work and tackling serialization problems head on before we actually made a user interface at all – therefore eliminating potential double work by both you and your designer. Next time we will actually start assembling the app, and we will learn that no amount of unit testing will eliminate you from the fact that you still need to test your app manually ;-)

Once again, before I get flamed: technically I showed you how to do integration tests, not unit tests, because I tested multiple classes interacting with each other, in stead of single methods and/or properties

As always, a finished solution (if you can call this finished) is available for download here.

19 April 2013

Windows Phone 8 navigation part 1–geocoding, tombstoning–and testing

After my post about reverse geocoding I set out to make a little app to demonstrate routing in Windows Phone 8. The demo app went quite out of hand, so I decided to split the post up in a few smaller posts. In the course of it I am going to build a basic navigation app that enables the user to determine two locations, find a route between those locations, and display them on a map – all using MVVMLight, of course.

And now the 2012.2 update to Visual Studio is released, we can finally build Windows Phone MVVM apps the way things are intended to be: by writing some unit test first, getting the basic functions right, before creating an all-out app. This makes it especially handy to test one important requirement that go for all my apps – all the models and viewmodels must be serializabe, so I can tombstone using SilverlightSerializer like I have been doing for over two years now.

At this point I am not really sure how much blog posts this will take me, but I guess at least three, maybe four.

What is unit testing and why should I do that?

Professional software developers are usually all in on this. What you basically do is write code that asserts that pieces of your code are behaving the way you expect them to do. I am sure everyone has had the episode that you change one little thing that should be inconsequential and suddenly, at some seemingly totally unrelated place, things start going South. Unit tests call little pieces of of your code and test if the result of calling a method, setting a property or whatever gives the result you expect. If you write unit tests, and then change something, and test start failing in unrelated places – it’s like a smoke detector going off. Your code starts detecting bugs for you. Nice, eh? I also gives you the a way to mess around with all kinds of APIs getting things right before you start wasting time on a complex GUI that you can’t get to work because the underlying code cannot work the way you want.

What is geocoding?

Geocoding is what we GIS buffs say when we mean ‘finding a location on earth by it’s name”. If I put “Boston  USA” in a geocoder I expect to get a coordinate that puts me somewhere on the east coast of the United States, if I enter “Springerstraat 36 Netherlands” I expect a coordinate that shows me my own house, or somewhere nearby. Some geocoders can take info that’s not tied to an address, but things like, like ‘town hall Little Rock USA”. In general – in goes a descriptive text, out come one or more matches with coordinates.

Enough introduction. Let’s code.

Setting the stage

I started out doing the following:

  • Create a new Windows Phone App “NavigationDemo”. Target framework 8.0
  • Add a Windows Phone Class Library “NavigationDemo.Logic”
  • Add a Windows Phone Unit Test app “NavigationDemo.Logic.Test”
  • In NavigationDemo, create a reference to NavigationDemo.Logic
  • In NavigationDemo.Logic.Test, make a reference to NavigationDemo.Logic as well.
  • In both NavigationDemo and NavigationDemo.Logic.Test, select WMAppManifest.xml in Properties and enable the “ID_CAP_MAP” capbility

Now, because I am a lazy ******* and like to re-use I did things before, bring in the following nuget packages:

  • wp7nl (this will pull in MVVMLight Libraries-only version and the Windows Phone toolkit as well)
  • Microsoft.Bcl.Async

wp7nl also has a Windows Phone 8 version (it’s name is retained for historic reasons). Install both packages in all three projects.

GeocodeModel – take one

In “NavigationDemo.Logic”, add a folder “GeocodeModel” and put the following class in there:

using System;
using System.Collections.Generic;
using System.Device.Location;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Phone.Maps.Services;
using Wp7nl.Utilities;

namespace NavigationDemo.Logic.Models
{
  public class GeocodeModel
  {
    public GeocodeModel()
    {
      MapLocations = new List<MapLocation>();
      SearchLocation = new GeoCoordinate();
    }
    public string SearchText { get; set; }

    public GeoCoordinate SearchLocation { get; set; }

    public MapLocation SelectedLocation { get; set; }

    public List<MapLocation> MapLocations { get; set; }

    public async Task SearchLocations()
    {
      MapLocations.Clear();
      SelectedLocation = null;
      var geoCoder = new GeocodeQuery
      {
        SearchTerm = SearchText,
        GeoCoordinate = SearchLocation
      };
      MapLocations.AddRange(await geoCoder.GetMapLocationsAsync());
      SelectedLocation = MapLocations.FirstOrDefault();
    }
  }
}

To perform geocoding, we need the GeocodeQuery class. So we embed that into a class with a method to perform the actual geocoding, a search string to holds the user input, a list of MapLocation (the output of GeocodeQuery) and SelectedLocation to the user’s selection.

Note there is also a SearchLocation property of type GeoCoordinate. That’s because the GeocodeQuery also needs a location to start searching from. If the programmer using my model doesn’t set it, I choose a default value. But you can imagine this being useful if someone just enters ‘Amersfoort’ for SearchText and a coordinate somewhere in the Netherlands – that way the GeocodeQuery knows that you want to have Amersfoort in the Netherlands, and not the Amersfoort in South Africa. Anyway, it’s now time for

Writing the search test

Add a new class GeocodeModelTest to NavigationDemo.Logic.Test and let’s write our first test:

using System;
using System.Threading;
using System.Windows;
using Microsoft.VisualStudio.TestPlatform.UnitTestFramework;
using NavigationDemo.Logic.Models;

namespace NavigationDemo.Logic.Test
{
  [TestClass]
  public class GeocodeModelTest
  {
    [TestMethod]
    public void TestFindBoston()
    {
      var m = new GeocodeModel { SearchText = "Boston USA" };
      var waitHandle = new AutoResetEvent(false);

      Deployment.Current.Dispatcher.BeginInvoke(async () =>
      {
        await m.SearchLocations();
        waitHandle.Set();
       });
      waitHandle.WaitOne(TimeSpan.FromSeconds(5));

      Assert.AreEqual(m.SelectedLocation.GeoCoordinate.Latitude, 42, 1);
      Assert.AreEqual(m.SelectedLocation.GeoCoordinate.Longitude, -71, 1);
      Assert.AreEqual(m.SelectedLocation.Information.Address.City, 
         "Boston");
      Assert.AreEqual(m.SelectedLocation.Information.Address.State,
        "Massachusetts");
      Assert.AreEqual(m.SelectedLocation.Information.Address.Country, 
        "United States of America");
    }
  }
}

The GeocodeQuery runs async and needs to run on the UI thread as well. If you have no idea what I am fooling around here with the Dispatcher and the AutoResetEvent, please read this article first. Anyway, this test works. Boston is indeed on the east coast of the United States and still in Massachusetts. Most reassuring. Now let’s see if SilverlightSerializer will indeed serialize this.

Writing the serialization test – take one

The first part is basically a repeat of the first test – writing unit test sometimes involves a lot of boring copy & paste work – but the last part is different:
 [TestMethod]
 public void TestStoreAndRetrieveBoston()
 {
   var m = new GeocodeModel { SearchText = "Boston USA" };
   var waitHandle = new AutoResetEvent(false);

   Deployment.Current.Dispatcher.BeginInvoke(async () =>
   {
     await m.SearchLocations();
     waitHandle.Set();
   });
   waitHandle.WaitOne(TimeSpan.FromSeconds(5));
   Assert.IsNotNull(m.SelectedLocation);

   // Actual test
   var h = new IsolatedStorageHelper<GeocodeModel>();
   if (h.ExistsInStorage())
   {
     h.DeletedFromStorage();
   }
   h.SaveToStorage(m);

   var retrievedModel = h.RetrieveFromStorage();
   Assert.AreEqual(retrievedModel.SelectedLocation.Information.Address.City,
	"Boston");
 }
}

Adding this test to GeocodeModelTest will reveal a major bummer – a couple of the classes that are returned by GeocodeQuery – starting with MapLocation - have private constructors and cannot be serialized. Our model cannot be serialized. The usual approach to this kind of problem is to write a kind of wrapper class that can be serialized. But… using MVVMLight you are most of the time making wrapper classes anyway – that’s what a ViewModel is, after all, so let’s use that.

Writing the serialization test - take two

First, adorn the stuff that cannot be serialized in the GeocodeModel with the [DoNotSerialize] attribute, like this:

[DoNotSerialize]
public MapLocation SelectedLocation { get; set; }

[DoNotSerialize]
public List MapLocations { get; set; }
and the test is reduced to this:
[TestMethod]
public void TestStoreAndRetrieveBoston()
{
  var m = new GeocodeModel { SearchText = "Boston USA" };
  // Actual test
  var h = new IsolatedStorageHelper();
  if (h.ExistsInStorage())
  {
    h.DeletedFromStorage();
  }
  h.SaveToStorage(m);

  var retrievedModel = h.RetrieveFromStorage();
  Assert.AreEqual(retrievedModel.SearchText, "Boston USA");
}

Hurray, this works, but the model’s results are now no longer storing stuff. MapLocations is empty, so is SelectedLocation, if they are deserialized. Bascially we are now only testing if indeed the search test is retained after storage and retrieval. Well, it is.

Enter the viewmodels

So far I mainly showed what does not work. Now it’s time to show what does. First, we make a viewmodel around MapLocation:

using System.Device.Location;
using GalaSoft.MvvmLight;
using Microsoft.Phone.Maps.Services;

namespace NavigationDemo.Logic.ViewModels
{
  public class MapLocationViewModel : ViewModelBase
  {
    public MapLocationViewModel()
    {
    }

    public MapLocationViewModel(MapLocation model)
    {
      var a = model.Information.Address;

      Address = string.Format("{0} {1} {2} {3} {4}", 
            a.Street, a.HouseNumber, a.PostalCode,
            a.City,a.Country).Trim();
      Location = model.GeoCoordinate;
    }

    private string address;
    public string Address
    {
      get { return address; }
      set
      {
        if (address != value)
        {
          address = value;
          RaisePropertyChanged(() => Address);
        }
      }
    }

    private GeoCoordinate location;
    public GeoCoordinate Location
    {
      get { return location; }
      set
      {
        if (location != value)
        {
          location = value;
          RaisePropertyChanged(() => Location);
        }
      }
    }
  }
}

That takes care of the MapLocation not being serializable. Once it is initialized, it does no longer need the model anymore. Which is a good thing, since it cannot be serialized ;-). Next is the GeocodeViewModel itself:

using System.Collections.ObjectModel;
using System.Threading.Tasks;
using System.Windows.Input;
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.Command;
using NavigationDemo.Logic.Models;
using Wp7nl.Utilities;
using System.Linq;

namespace NavigationDemo.Logic.ViewModels
{
  public class GeocodeViewModel : ViewModelBase
  {
    public GeocodeViewModel()
    {
      MapLocations = new ObservableCollection<MapLocationViewModel>();
    }

    public string Name { get; set; }

    public GeocodeViewModel( GeocodeModel model) : this()
    {
      Model = model;
    }

    public GeocodeModel Model{get;set;}

    public ObservableCollection<MapLocationViewModel> MapLocations { get; set; }

    [DoNotSerialize]
    public string SearchText
    {
      get { return Model.SearchText; }
      set
      {
        if (Model.SearchText != value)
        {
          Model.SearchText = value;
          RaisePropertyChanged(() => SearchText);
        }
      }
    }

    private MapLocationViewModel selectedLocation;
    public MapLocationViewModel SelectedLocation
    {
      get { return selectedLocation; }
      set
      {
        if (selectedLocation != value)
        {
          selectedLocation = value;
          RaisePropertyChanged(() => SelectedLocation);
        }
      }
    }
    
    public async Task SearchLocations()
    {
      MapLocations.Clear();
      SelectedLocation = null;
      await Model.SearchLocations();
      MapLocations.AddRange(Model.MapLocations.Select( 
        p=> new MapLocationViewModel(p)));
      SelectedLocation = MapLocations.FirstOrDefault();
    }
    
    [DoNotSerialize]
    public ICommand SearchLocationCommand
    {
      get
      {
        return new RelayCommand(async () => await SearchLocation());
      }
    }
  }
}

Notice that the only attribute that is serialized by the model, is now marked [DoNotSerialize]. This is really important – since the model may not be around yet when deserializing takes place, it would result in a null reference. If you pass things to the model, let the model serialize it. If you don’t let the viewmodel take care of it.

Writing the search test for the viewmodel

So since we are now no longer testing the model but the viewmodel, I added a new class “GeocodeViewModeTest” to, well, test the viewmodel.

using System;
using System.Threading;
using System.Windows;
using Microsoft.VisualStudio.TestPlatform.UnitTestFramework;
using NavigationDemo.Logic.Models;
using NavigationDemo.Logic.ViewModels;
using Wp7nl.Utilities;
namespace NavigationDemo.Logic.Test { [TestClass] public class GeocodeViewModelTest { [TestMethod] public void TestFindBostonWithViewModel() { var vm = new GeocodeViewModel( new GeocodeModel { SearchText = "Boston USA" }); var waitHandle = new AutoResetEvent(false); Deployment.Current.Dispatcher.BeginInvoke(async () => { await vm.SearchLocations(); waitHandle.Set(); }); waitHandle.WaitOne(TimeSpan.FromSeconds(5)); Assert.AreEqual(vm.SelectedLocation.Address, "Boston United States of America"); Assert.AreEqual(vm.SelectedLocation.Location.Latitude, 42, 1); Assert.AreEqual(vm.SelectedLocation.Location.Longitude, -71, 1); } } }

Lo and behold, this test succeeds as well. Now the second test is actually a lot more interesting:

[TestMethod]
public void TestStoreAndRetrieveBostonWithViewModel()
{
  var vm = new GeocodeViewModel(
    new GeocodeModel { SearchText = "Boston USA" });
  var waitHandle = new AutoResetEvent(false);

  Deployment.Current.Dispatcher.BeginInvoke(async () =>
  {
    await vm.SearchLocations();
    waitHandle.Set();
  });
  waitHandle.WaitOne(TimeSpan.FromSeconds(5));
  Assert.IsNotNull(vm.SelectedLocation);

  var h = new IsolatedStorageHelper<GeocodeViewModel>();
  if (h.ExistsInStorage())
  {
    h.DeletedFromStorage();
  }
  h.SaveToStorage(vm);

  var retrievedViewModel = h.RetrieveFromStorage();
  Assert.AreEqual(retrievedViewModel.SelectedLocation.Address,
    "Boston United States of America");
  Assert.AreEqual(
    retrievedViewModel.SelectedLocation.Location.Latitude, 42, 1);
  Assert.AreEqual(
    retrievedViewModel.SelectedLocation.Location.Longitude, -71, 1);
}

And indeed, after retrieving the viewmodel from storage, the same asserts are fired and the test passes. Success: we can now find location and tombstone

Conclusion

I showed you some basic geocoding – how to find a location using a text input. I hope I have showed you also that unit tests are not only a way to assure some basic code quality and behavior, but are also a way to determine ahead if things are going to work the way you envisioned. Unit test make scaffolding and proof-of-concept approach of development a lot easier – you need a lot less starting up an app, clicking the right things and then finding breakpoint-by-breakpoint what goes wrong. Quite early in my development stage I ran into the fact that some things were not serializable. Imagine finding that out when the whole app was already mostly done, and then somewhere deep down something goes wrong with the tombstoning. Not fun.

Complete code – that is, complete for such an incomplete app – can be found here. Next time, we will do some actual navigation.

To prevent flames from Test Driven Design (TDD) purists: a variant of unit tests are integration test. Technically a unit test tests only tiny things that have no relation to another, like one object, method or property. Integration tests test the workings of larger pieces of code. So technically I am mostly writing integration tests. There, I’ve said it.

10 April 2013

ViewModel driven multi-state animations using DataTriggers and Blend on Windows Phone

Long long time ago I wrote how to drive animations from your ViewModel using DataStateBehavior, and I explicitly stated this was the only way to do it, since (quoting myself), “Windows Phone 7 does not support DataTriggers”. That was then, and this is now. The drawback of DataStateBehavior is that you basically can only do on/off animations, which makes more complex multi-state animations impossible. There was another behavior that could do that, but I could not find that anymore and I could not quite remember the name. And then I suddenly stumbled upon the Microsoft.Expression.Interactions assembly – and in its Microsoft.Expression.Interactions.Core namespace there is indeed a DataTrigger. And that seems to have been present in the 7.1 framework as well. *Cough*.

So in this blog post I am going to demonstrate how to animate a few ‘popup windows’ via a single Visual State block and a ViewModel, using DataTriggers. I am going to show this using Visual Studio 2012, MVVMLight and mostly Blend. It’s time to give this unsung hero some love again, so I am going to follow the tutorial-style again.

imageSetting the stage

  • Open Visual Studio, create a “Windows Phone app”, and target 8.0 (it should work in 7.1 as well BTW)
  • Click Tools/Library Package Manager/Manage NuGet Packages for Solution.
  • Search for MvvmLightLibs, select “MVVM Light Libraries only”
  • Click “Install”, “Ok” and “I Accept”

Building the ViewModel

The ViewModel actually consist out of two files – an enumeration describing the states and the actual ViewModel itself. First, create a folder “ViewModel” in your solution, and the create the enumeration like this:

namespace DataTriggerAnimation.ViewModel
{
  public enum DisplayState
  {
    Normal = 0,
    ShowPopupHello = 1,
    ShowPopupBye = 2,
  }
}

And then the ViewModel like this:

using System;
using System.Windows.Input;
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.Command;

namespace DataTriggerAnimation.ViewModel
{
  public class DisplayViewModel : ViewModelBase
  {
    private DisplayState displayState;
    public DisplayState DisplayState
    {
      get { return displayState; }
      set
      {
        if (displayState != value)
        {
          displayState = value;
          RaisePropertyChanged(() => DisplayState);
        }
      }
    }

    public ICommand DisplayPopupCommand
    {
      get
      {
        return new RelayCommand<string>(
            (p) =>
              {
                DisplayState = (DisplayState)Enum.Parse(typeof(DisplayState), p);
              });
      }
    }

    public ICommand CloseCommand
    {
      get
      {
        return new RelayCommand(() 
           => DisplayState = DisplayState.Normal);
      }
    }
  }
}

The important thing to note is that the command “DisplayPopupCommand” requires a parameter to determine the popup that must be displayed. The CloseCommand is equivalent to a DisplayPopupCommand with parameter “Normal”, and is just there for making the designer’s life easier.

… and that’s all the coding we are going to do. Build your application and close Visual Studio. The rest, just like my last animation post is done in Blend! All of it.

Creating the first panel

  • imageDrag a grid on the empty rectangle “ContentPanel”. Like all GUI objects, these can be found on the Assets tab on the left top.
  • Click on the “Grid” in the “Objects on Timeline” pane left, and rename it to “Panel1”
  • Right-click on the “Panel1” grid, hit ‘Reset Layout/All”
  • Go to the right-hand pane, select “Properties” and expand the “Layout” pane if it’s collapsed.
  • Then click “Top” for Vertical Alignment.
  • Then enter “150” for height

Then proceed to add a text:

  • imageDrag a TextBlock on the “Panel1” grid. You can do this by either dragging it on the design surface on top of “Panel1”, or on the “Objects and Timeline” pane (also on top of “Panel1”)
  • Change the text from “TextBlock” to “Hello this is popup one”
  • Do Reset Layout/All on this text as well
  • In the Layout Pane, select Horizontal Alignment “Center” and Vertical Alignment “Top”

And finally add a button:

  • imageDrag a button on Panel1
  • Do Reset Layout/All on this button as well
  • Change the caption to “Done”
  • In the Layout Pane, select Horizontal Alignment “Center” and Vertical Alignment “Bottom”

And then finally do something that seems like pretty bonkers, but trust me: it will all become clear in the end:

  • imageSelect Panel1 in the Objects and Timeline panel.
  • Go to the Properties pane on the right hand side, and find the “Transform” pane. It’s usually collapsed. Expand it first.
  • Select Center Point tab - the 2nd tab from the right under “Rendertransform” (with the dot on in)
  • For both X and Y type “0.5”. This sets the transformation point dead in the middle of the panel
  • Then also select the Global offset tab – that’s the 2nd tab from the right under “Projection” (with the up and left pointing arrow on it)
  • imageEnter “500” for X.

Your design surface now should look like showed on the right. The panel is sitting well right of the phone. Bonkers, I said it. ;-).

Creating the second panel

Going to be a bit lazy here. I don’t want to to the whole sequence again

  • Select Panel 1 in “Objects and Timeline”
  • Hit CTRL-C, CTRL-V. This will result in a Panel1_Copy below Panel 1
  • imageRename that to “Panel2”
  • Go to the Properties tab again on the right, and enter “160” for top margin. This should result in Panel2 appearing under Panel1
  • Then, for an encore, go to the Transform panel again and change “500” for X Projection to -500

The second panel should jump to the left and imageresulting design surface should now look like this:

Creating the popup buttons

At this time I am going to assume you now understand the layout panel, so I am not going to make screenshots of every button you need to click and number you need to enter in the layout panels ;-)

  • Drag a StackPanel on the design surface, near the bottom of the screen.
  • Do Reset Layout/All,
  • Select Vertical Alignment Bottom, and enter a height of 220.
  • Proceed to drag three buttons on top of the StackPanel. These should appear under each other, taking the full width of the screen.
  • Change the captions of the buttons to (from top to bottom) “Popup 1”, “Popup 2” and “Done”.

The final design surface, including the objects tree, should look like this:

image

Defining the Visual States

We have three visual states:

  • None of the popups are displayed
  • Popup 1 is displayed
  • Popup 2 is displayed

To create these, proceed as follows:

  • imageAt the top left, click the “States” Tab.
  • Click the “Add state Group” Button
  • Rename “VisualStateGroup” to "PopupGroup”
  • Enter “0.5” for “Default Transition”. This indicates any state transitions will be automatically animated over a 0.5 second time period.

Next steps:

  • imageClick the “Add state” Button
  • Rename the state “VisualState” to “Normal”
  • Add two more states, “ShowPopupHello” and “ShowPopupBye”
  • Click the red dot before “ShowPopupBye”.  The red color disappears. The main design surface should now have a caption “ShowPopupBye state recording is off”

Now the next things are tricky, so pay close attention and make sure you do this exactly right.

  • Select “Panel1” in “Objects and Timeline”
  • Click state “ShowPopupHello”. The main design surface should now have a caption “ShowHelloPopupstate recording is on” and have a red border.
  • Go to the Transform panel again, select under projection the Global offset (2nd tab from the right) again and change 500 back to 0. Panel 1 should now appear in the phone screen
  • Now select state “ShowPopupBye”. Panel 1 disappears again
  • Select Panel2
  • Change its global offset to 0 as well. Now panel 2 appears in the phone screen
  • Select State “Normal”
  • Select the red dot before “Normal” to turn state recording off. Both panels now should be outside of the phone screen again.
  • Select “Base” on top of the State panel.

Bringing in the ViewModel

Before we are going to connect the Visual States to the ViewModel’s actions, let’s first bring it in. That’s pretty easy.

  • imageGo top right and select the data tab.
  • Select the “Create data source” button all to the right and select “Create object data source”
  • On about the 8th line you should see “DisplayViewModel”. Select that
  • Enter “DisplayViewModelDataSource” in the “Data source name” box
  • Hit OK.
  • Net result should be as displayed to the right.

Setting up initial data binding

This is so ridiculously easy in Blend it always makes me happy when I get to this state.

  • Drag “DisplayViewModel” from the data tab on top of the LayoutRoot panel in the Objects and Timeline panel
  • Drag “CloseCommand” on top of all three “Done” buttons. You can do that either on the design surface or on the Objects and Timeline panel, whatever you like.
  • Proceed to drag “PopupCommand” on top of both the “Popup 1” and “Popup 2” button.
  • Now select the “Popup 1” button, and select the “Properties” tab again.
  • On top there’s a “Search properties” box. The developers of Blend soon recognized the number of things you can set it so big you can easily loose track. Enter “Command” in that search box to limit the number of properties it shows.
  • The Properties box now should only show “Command” and “CommandParameter”. Enter value “ShowPopupHello” for “CommandParameter”
  • Now select the “Popup 2” button, and enter “ShowPopupBye” for “CommandParameter”
  • Clear the text “Command” from “Search Properties” so you can see all the properties again.

Programming by dragging stuff on top of each other. Ain’t life fun sometimes?

Furioso dragon-13-Enter the dragon: datatriggers for putting it all together

And now for the really scary part – the datatriggers. Just kidding of course – just more dragging stuff and filling in some fields. The odd thing is – from the Blend perspective, data triggers are hardly visible. We are using GotoStateActions. Finish the app by following these final steps:

  • Drag a GotoStateAction from Assets box on top of ContentPanel. If you can’t find it: type “goto” in the search box of the Asset panel. It will popup in the list to the right of the panel
  • Under Properties, Click on the “New” button next to “TriggerType” and select “DataTrigger” in the box that pops up.
  • Behind “Binding”, click the barrel like icon. A dialog pops up with the properties of your DisplayViewModel. Select “DisplayState” and hit OK
  • Enter “0” for value
  • imageFor StateName, select “Normal”
  • Drag another GotoStateAction from Assets box on top of ContentPanel. Make this a DataTrigger to, select the same property to bind to, but
    • Enter “1” for “Value”
    • Select “ShowPopupHello” for StateName
  • And finally, a third GotoStateAction with 2 as value and “ShowPopupBye” for StateName.

And that’s all. If you run your application (you should be able to hit F5 from Blend) you will get a simple app that scrolls Popup 1 from the left in half a second when you hit “Popup 1”, and scroll it back when you hit on of the done buttons. If you hit the “Popup 2” button when Popup 1 is visible, it will scroll the second popup into the screen while simultaneously scrolling the first on out of the screen.

The data triggers look like this in XAML:

<i:Interaction.Triggers>
  <ec:DataTrigger Binding="{Binding DisplayState}" Value="0">
    <ec:GoToStateAction StateName="Normal"/>
  </ec:DataTrigger>
  <ec:DataTrigger Binding="{Binding DisplayState}" Value="1">
    <ec:GoToStateAction StateName="ShowPopupHello"/>
  </ec:DataTrigger>
  <ec:DataTrigger Binding="{Binding DisplayState}" Value="2">
    <ec:GoToStateAction StateName="ShowPopupBye"/>
  </ec:DataTrigger>
</i:Interaction.Triggers>

Some things to note

  • We hardly did program anything at all, and what’s more – we did not even make animations or storyboards. By simply setting the default transition to 0.5 seconds and indicating where we want stuff to be once a state is reached, the Windows Phone framework automatically infers and creates an animation when changing state, moving the GUI elements from one place to another in half a second (in stead of flashing them from one place to another).
  • In the Command I was able to use names as defined in the enumeration because I did an Enum.Parse in the ViewModel, in the data triggers I had to use the real value (0,1,2) to be able to compare. Something that can be fixed using a converter, but I did not want to complicate things.
  • The fact that the visual state names have the same name as the enumeration values, does not bear any significance. I could have named them Huey, Dewey, and Louie for all I cared. Only the CommandParameter values need to be the same as the Enumeration string, and the DataTriggers need to have the same numeric value.

That’s it. Although the Visual Studio 2012 designer is light years ahead of the 2010 designer, Blend still rocks when defining a lot of stuff in XAML. Have fun making beautifully animated apps with this.

If you don’t feel like following all these steps yourself, find, as usual, the completed solution here.

27 March 2013

Enabling basic OpenLayers pinch zooming for Internet Explorer 10 touch events

A phenomenon described by the term ‘webkit monoculture’ is causing quite some concern in the web development community. A lot of web developers are basically coding for webkit and webkit only, or more specifically Safari on IOS. HTML5 and standards are great, but certain parts of the web development stack are moving back to a ‘works on my environment’ status that we just were getting rid of. This phenomenon rears it’s ugly head itself on all kind of places, including in the OpenLayers toolkit that I am using for my work at Vicrea.

For those not familiar with OpenLayers: think Google Maps, but then with real GIS functionality, without commercial licensing, without ads in the map, and without all kind of legal strings attached. Pure open source client side web GIS. With the advent of touch devices its community added some basic touch functionality to it, like pinch zoom. That works very smooth, provided – you guessed it – you work on a web kit based browser. Microsoft, in all its wisdom, has chose to implement touch events in a completely different way. As to why this is, and what exactly is standard or not – that is not exactly my concern here. I am making a web GIS that is not supported my Windows 8 touch devices and Windows Phone 8. That, of course, is unacceptable to me ;-)

So I created a little OpenLayers style control that adds pinch zoom to Internet Explorer 10. It’s pure JavaScript and a little primitive – it’s basically zooming in on the map center, and not on the point between your fingers, but it’s working pretty well IMHO.

It also works pretty simple: upon the activate command, it hooks itself onto two events of the map’s layerContainerDiv – MSPointerDown and MSGestureChanged. The first one is fired at the first touch point going down, the second one when MSGesture recognizes an MSGestureChanged. Important is also setting the map’s fractionalZoom property to true.

OpenLayersWindowsPinchZoom = OpenLayers.Class(OpenLayers.Control,
  {
    autoActivate: true,

    gesture: null,

    defaultHandlerOptions: {},

    initialize: function (options)
    {
      this.handlerOptions = OpenLayers.Util.extend({}, this.defaultHandlerOptions);
      OpenLayers.Control.prototype.initialize.apply(this, options);
    },

    activate: function ()
    {
      if (OpenLayers.Control.prototype.activate.apply(this, arguments))
      {
        if (window.navigator.msPointerEnabled)
        {
          this.map.fractionalZoom = true;

          this.gesture = new MSGesture();
          this.gesture.target = this.map.layerContainerDiv;
          var self = this;

          this.gesture.target.addEventListener("MSPointerDown", function (evt)
          {
            self.gesture.addPointer(evt.pointerId);
          });

          this.gesture.target.addEventListener("MSGestureChange", function (evt)
          {
            // Make scale result smaller to prevent high zoom speeds.
            if (evt.scale !== 1)
            {
              var scale = 1;
              if (evt.scale > 1)
              {
                scale = (evt.scale - 1) / 4 + 1;
              }
              else
              {
                scale = 1 - ((1 - evt.scale) / 4);
              }
              // map.zoomTo is buggy as hell so I use this convoluted way to 
              // calculate a new zoom area
              var resolution = self.map.getResolutionForZoom(self.map.zoom * scale);
              var bounds = self.map.calculateBounds(self.map.getCenter(), resolution);
              self.map.zoomToExtent(bounds);
            }
          });
        }
        return true;
      }
      else
      {
        return false;
      }
    },

    CLASS_NAME: "OpenLayersWindowsTouch"
  }
);

The MSGestureChanged event has a scale, which is a number either bigger (zoom in) or smaller (zoom out) than 1. After that it’s simply calling some standard map functions to calculate the new display area and fire away. The most logical one to use would be map.ZoomTo, but that completely messes up the map tile layout after a few times and this workaround via the resolution calculation prevents that. I assume there is a bug in the zoomTo code.

There is another detail – to prevent Internet Explorer to handle the zoom events itself, you have to mark the div in which the map will come with css style:

-ms-touch-action: none

I did that inline for the sake of simplicity ;-)

<div id="map2" class="smallmap" style="-ms-touch-action: none"></div>

As for creating the map with the control enabled: this is a normal map with just the standard controls:

map1 = new OpenLayers.Map('map1', 
	 {controls: [new OpenLayers.Control.Navigation(), 
                       new OpenLayers.Control.PanZoomBar()], 
	  numZoomLevels: 15});
while the second one sports my new control as well:
map2 = new OpenLayers.Map('map2', 
	 {controls: [new OpenLayers.Control.Navigation(), 
		  new OpenLayers.Control.PanZoomBar(),
		  new OpenLayersWindowsPinchZoom()], 
	  numZoomLevels: 15});

imageAnd that’s all there is to it. For the OpenLayers purists: yes, I am aware that I don’t implement destroy and potentially create memory leaks. I just wanted to kick off IE10 support. I hope the ‘real’ OpenLayers developers do better and now start supporting IE10 by themselves ;-)

I have made a little live demo site which looks like showed on the left. You can watch it live here and download a zip file containing all the necessary file in one go here.

The control has been tested successfully on a Nokia Lumia Windows Phone 8, a Microsoft RT and a Microsoft Surface Pro.

21 March 2013

Unit testing async Windows Phone 8 code on the UI thread with VS 2012.2 CTP4

imageThis may be the most cryptic acronym-laden title I ever used for a blog post, but it quite exactly describes what I was trying to do yesterday.

The Visual Studio 2012 CTP4 makes it possible to write real Windows Phone 8 unit tests that run in the Visual Studio Unit Test runner (in stead of only on the emulator). So when I wanted to investigate the Routing API that is new in Windows Phone 8, I decided not to write an application outright, but start out with unit test.

I set up a new solution with two projects, as I usually do: one with the actual app - and one class library with the view models, models and other logic in it that isnot directly related to the user interface. And then I added a Windows Phone 8 Unit Test App.

First things first: when I want to test routing, I first need to give the user an option to select a location to go to. I decided to use the Geocoding API. I decided the view model should contain the following:

  • A string property SearchText to be filled by the user
  • An ObservableCollection of MapLocation called MapLocations to be filled by the Geocoder, intended to be bound to a list control of some kind to enable the user to select on of the founds locations.
  • A MapLocation property SelectedLocation to hold the MapLocation selected by the user
  • A little method to actually perform the geocoding
  • A command wrapping this method.

My good and very smart friend - and fellow Phone development MVP - Matteo Pagani has already covered some ground in this direction by writing this article and inspired by it I decided to pull in the Microsoft.Bcl.Async library as well so I could use async/await, on the premises that you can never have too much beta software in your project ;-)

The method I wanted to test was pretty simple:

public async Task SearchLocation()
{
  MapLocations.Clear();
  SelectedLocation = null;
  var geoCoder = new GeocodeQuery { 
SearchTerm = SearchText, GeoCoordinate = new GeoCoordinate() }; MapLocations.AddRange(await geoCoder.GetMapLocationsAsync()); }

And so was the test method – I let it search for the street I live in.

[TestMethod]
public async Task TestLocationWrong1()
{
  var testVm = new GeocodeViewModel
    {SearchText = "Springerstraat Amersfoort Netherlands"};
  await testVm.SearchLocation();
  Assert.IsTrue(testVm.MapLocations.Any());
}

imageI ran the test…. and was quite surprised by the result. “Invalid cross thread access"??? I don’t even have a UI. Very interesting. Apparently the GeocodeQuery needs to be run on the UI thread. As to why this is, I have no idea. Some people (hi Morten ;-) ) say that if you have to unit test on the UI thread, you are doing it wrong. That may be the case, but it seems I have little choice here and  I still want to test my view model.

According to this page there is a UITestMethodAttribute for Windows Store applications to solve this kind of problems – but not for Windows Phone 8 (yet) so obviously I had to pull in the Dispatcher. Since calling stuff from the Dispatcher runs asynchronously as well take 2 didn’t work of course…

[TestMethod]
public void TestLocationWrong2()
{
  var testVm = new GeocodeViewModel 
  { SearchText = "Springerstraat Amersfoort Netherlands" };
  Deployment.Current.Dispatcher.BeginInvoke(async () => await testVm.SearchLocation());
  Assert.IsTrue(testVm.MapLocations.Any());
}

…for the simple reason that the although testVM.SearchLocation is now fired on the UI thread, the Assert is not, and it is executed directly after the BeginInvoke is called and MapLocations still is empty when the Assert is evaluated.

I don’t know if there’s a smarter way to do this, but I used an AutoResetEvent to solve it. I used that to block the test thread until the UI thread is done, like this:

[TestMethod]
public void TestLocationSearchHasResult()
{
  var waitHandle = new AutoResetEvent(false);
  var testVm = new GeocodeViewModel { SearchText = "Springerstraat Amersfoort Netherlands" };
  Deployment.Current.Dispatcher.BeginInvoke(async () =>
    {
      await testVm.SearchLocation();
      waitHandle.Set();
    });
  waitHandle.WaitOne(TimeSpan.FromSeconds(5));
  Assert.IsTrue(testVm.MapLocations.Any());
}

image

The test thread waits until waitHandle.Set() is called – or five seconds, whatever happens first – and then it performs the Assert. And that works.

As usual, you can download a demo solution here. It was actually meant to be a solution demoing the Route API, as stated earlier, but I thought this subject deserved a blog post on its own.

As stated, this project requires installation of the Visual Studio 2012 CTP4. This has a GoLive license, but it’s still preview software. Install it on your own risk.

Update: Pedro Lamas, a Windows Phone Development specialist working for Nokia, has posted about his port of UITestMethodAttribute to Windows Phone. That runs the whole test on the UI thread in stead of only the the mandatory part. This brute-force method may not be desirable for all cases, but it sure is pretty easy to use.

13 March 2013

Simple reverse geocoding with Windows Phone 8 and MVVMLight

screenshotHaving worked in Geographical Information Systems over 20 years, I can tell you rightfully the new Windows Phone 8 mapping and location abilities are more than enough to make a map maniac like me getting twinkly eyes. It has capabilities that are unheard of even just a couple of years ago – and I don’t need a big workstation, I don’t even need a PC - it’s running on my phone. The world in my pocket – in the most literal sense possible.

Two popular applications of GIS are geocoding and reverse geocoding. Geocoding enables you to find the position of earth for a descriptive text – say an address, city, building name, or any other phrase indicating a place on Earth. This is usually rather straightforward. Reverse geocoding is exactly the opposite – it’s the “what’s here?” question – given a location, what do I find here? Incidentally, answering questions like this is how I make a living at Vicrea.

Windows Phone 8 makes reverse geocoding almost embarrassingly easy. Even when using MVVMLight. So I made a simple app that show the address(es) found at the location where you tap on the map.

We start off with a simple model with two properties:

using System.Collections.ObjectModel;
using System.Device.Location;
using System.Linq;
using GalaSoft.MvvmLight;
using Microsoft.Phone.Maps.Services;

namespace TapReverseGeocode.Logic.ViewModels
{
  public class MapViewModel : ViewModelBase
  {
    public MapViewModel()
    {
      Addresses = new ObservableCollection<string>();
    }

    private GeoCoordinate tapCoordinate;
    public GeoCoordinate TapCoordinate
    {
      get { return tapCoordinate; }
      set
      {
        tapCoordinate = value;
        RaisePropertyChanged(() => TapCoordinate);
        StartReverseGeoCoding();
      }
    }

    public ObservableCollection<string> Addresses { get; set; }
  }
}

The ObservableCollection “Addresses” will hold the results, and as usual when binding to ObservableCollection you must make sure it is initialized before anything else – the constructor is a good place for that. The designer can bind this to some kind of GUI element that displays the result.

The TapCoordinate property is a GeoCoordinate and that fires off the actual reverse geocoding – and I have omitted the usual “if (viewModelPropertyName != value)” check on purpose. Even when the user taps the same location twice, I want to have the reverse geocoding code to fire every time.

The code that starts the reverse geocoding itself ain’t quite rocket science:

private void StartReverseGeoCoding()
{
  var reverseGeocode = new ReverseGeocodeQuery();
  reverseGeocode.GeoCoordinate = 
    new GeoCoordinate(TapCoordinate.Latitude, TapCoordinate.Longitude);
  reverseGeocode.QueryCompleted += ReverseGeocodeQueryCompleted;
  reverseGeocode.QueryAsync();
}

To prevent race conditions I make a new GeoCoordinate from the one provided by the user, set up a call back, and fire off the async query.

The final piece is this simple callback that processes the result of the reverse geocoding.

private void ReverseGeocodeQueryCompleted(object sender, 
  QueryCompletedEventArgs<System.Collections.Generic.IList<MapLocation>> e)
{
  var reverseGeocode = sender as ReverseGeocodeQuery;
  if (reverseGeocode != null)
  {
    reverseGeocode.QueryCompleted -= ReverseGeocodeQueryCompleted;
  }
  Addresses.Clear();
  if (!e.Cancelled)
  {
    foreach (var adress in e.Result.Select(adrInfo => adrInfo.Information.Address))
    {
      Addresses.Add(string.Format("{0} {1} {2} {3} {4}", 
        adress.Street, adress.HouseNumber, adress.PostalCode,
        adress.City,adress.Country).Trim());
    }
  }
}

It clears up the callback, clears the Addresses list, and then processes the parts of the result into a single string per address. Like any good reverse geocoding service Microsoft have implemented this to return a set of results – there may be more addresses on one location, for instance in a large apartment building – although I never got more than one result back per location when I tested this in the Netherlands.

This a complete reverse geocoding viewmodel that basically does not care where the GeoCoordinate comes from, or the result goes to. So this is very versatile. There isn’t any GUI, and yet we already have a working app

The initial XAML for binding this stuff – after setting the datacontext to this viewmodel – looks pretty simple:

<Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0">
  <maps:Map/>
  <Grid Height="58" VerticalAlignment="Top" Background="#7F000000">
    <phone:LongListSelector ItemsSource="{Binding Addresses}" 
      HorizontalContentAlignment="Left" Margin="12,0"/>
  </Grid>
</Grid>

… and then we run into a challenge. Two actually. The last tapped location is not a property we can bind to, and that the location is a Point – a screen location, not a GeoCoordinate in real world coordinates.

This can be solved by using an Attached Dependency Property (I think), by some Code Behind or my trademark way - by creating a simple behavior. After all, I don’t want to bother designers with code and I like the easy reusability of a behavior:

using System.Device.Location;
using System.Windows;
using Microsoft.Phone.Maps.Controls;
using Wp7nl.Behaviors;

namespace Wp8nl.Behaviors
{
  public class TapToCoordinateBehavior : SafeBehavior<Map>
  {
    protected override void OnSetup()
    {
      AssociatedObject.Tap += AssociatedObjectTap;
    }

    void AssociatedObjectTap(object sender, 
      System.Windows.Input.GestureEventArgs e)
    {
      var tapPosition = e.GetPosition((UIElement)sender);
      TappedCoordinate = 
        AssociatedObject.ConvertViewportPointToGeoCoordinate(tapPosition);
    }

    protected override void OnCleanup()
    {
      AssociatedObject.Tap -= AssociatedObjectTap;
    }

 // GeoCoordinate TappedCoordinate dependency property omitted

   }
}

This behavior is implemented as a SafeBehavior child class, to prevent memory leaks. It’s actually pretty simple – it traps the ‘Tap’ event, determines the location, converts it to a GeoCoordinate and puts it into the TappedCoordinate Dependency Property. Which, in turn, can be bound to the view model. The designer can simply drag this behavior on top of the map and set up the data binding. Don’t you love Blend? XAML take 2:

<Grid x:Name="ContentPanel" Grid.Row="1" 
   Margin="12,0,12,0">
  <maps:Map>
    <i:Interaction.Behaviors>
      <Behaviors:TapToCoordinateBehavior 
          TappedCoordinate="{Binding TapCoordinate, Mode=TwoWay}"/>
    </i:Interaction.Behaviors>
  </maps:Map>
  <Grid Height="58" VerticalAlignment="Top" Background="#7F000000">
    <phone:LongListSelector ItemsSource="{Binding Addresses}" 
           HorizontalContentAlignment="Left" Margin="12,0"/>
  </Grid>
</Grid>

And that’s all there is to it. Reverse geocoding is Windows Phone 8 is insanely easy.

Full source code, as usual, can be downloaded here.

08 March 2013

Surface RT versus Surface Pro versus the competition for REAL dummies

About every pundit who is somewhat interested in Microsoft either by love or abject hate has written about this already – and still I am going to do my take. Why? Because I am one the few people on this planet who actually was crazy enough to purchase both a Surface RT and a Surface Pro and therefore am entitled to my rant – and because I still get comments like “I think Surface Pro is too expensive for a tablet and has too little battery life for it”, which indicates people still completely don’t get it. With ‘tablet’ almost invariantly people mean “iPad”, by the way.

The very short version of this post is this ‘infographic’

pro2RT2

I used a mathematical symbol which means ‘is equivalent to’. That is something entirely different than “equals to”. Very important distinction. Keep that in mind. I will use a lot of ‘equivalents’ in this blog post rant.

When you think of a Surface RT – think of something that moves in the same space as an iPad. Long battery life, relatively cheap (don’t get me started on Apple pricing), light, ideal for use on your lap or in your hand, good content consumption device. Plus some extras. But let’s not confuse the picture alrimageeady.

When you think of a Surface Pro – think of an Ultrabook. Yes, a real computer. A real powerhouse too, ultra portable, and it runs the full Monty – I mean Windows 8 - but that comes at a price. It’s heavier, more expensive, burns more battery, and it gets hotter too. Of course it does. Look, it’s like saying “My wife has this cute Japanese car that does over 50 miles to the gallon when she’s doing 70 on the interstate but this other car burns much more fuel and generates a lot of exhaust” and then the car you use…

…is the car equivalent of something like this:image
Dude, I have some bad news for you. If there’s indeed the equivalent of an F22 Raptor sitting in your driveway when you just want to do some cruising, you might have paid some more attention to the brochure or might have asked some more questions at the dealer clerk before getting out the ole’ VISA card. This machine can carry more and heavier load than your wife’s car – and it can take it there very much faster. This machine is made for serious business. As is Surface Pro. Only with less pyrotechnics.

Now I will admit Microsoft has made life a little bit more complicated than my simple images and broad statements do justice. That’s because of a very a simple reason: the current state of affairs in electronics, as well as the radical design approach the Surface hardware engineering team took, made it possible that under the “Surface” flag now reside two very similar looking – but very dissimilar devices. It’s like the F22 and your wife’s Japanese car nearly look the same, have the same controls, and even share accessories – but one will be a very good car, the other will take off at supersonic speed and be halfway Some Place Where Bad People Live (and – admittedly – a place where those Bad People won’t probably be for very much longer) before your wife has even made it to the onramp of the interstate. Incidently, your wife may be in for a hell of surprise when one day she just wants to take the kids to school and takes the wrong key set ;-).

The funny thing is – radical as it’s design may be, Surface Pro is ‘just a PC’. As I showed in the ‘infographic’ above, it’s actually ‘just an Ultrabook’, in the same way an F22 is ‘just a jet airplane’. Surface Pro is the nth generation descendant of all the PC’s in the world, and it’s odd that it took a software company to let it see the light. Yet, the smaller, cheaper Surface RT is actually a much more remarkable and innovative design – it runs on total different hardware, that has an extremely long battery life, but still it runs Windows 8. Like I said, RT is more like a tablet. But, to make things more complicated, in a smart move to make their ‘tablet’ offering more attractive and not just another me-too, Microsoft have made it possible to attach a keyboard to Surface RT and ships you a fully licensed Home version of Office. You get the crown ‘desktop jewels’ for free. Office in a very portable box. So in stead of only a consumption device, Surface RT is also a content creation device. You can make Word documents, Excel sheets, PowerPoint presentations just like on any other PC. Using a traditional desktop program. You can even attach a mouse to it using it’s USB port. So your tablet can act like a PC to an extent. And here my infographic breaks down, and my F22 versus the wife’s car analogy as well. It’s like your wife’s car has this extra set of controls that can be used to fly short distances at limited height as well - wouldn’t she want have that to overcome traffic jams and red lights ;).

So a more accurate way to position RT next to the competition is like this:

RT3

There is this other funny side effect too – because Surface RT runs on different hardware, the ‘foundation’ of it’s Windows needed to be changed too. You can hardly see that on the outside, but it has profound effects, one of them being that Windows RT – the Windows version that runs on Surface RT - is completely impervious to viruses. It’s like trying infect a fish with the human common cold – DNA does not match, the organs that are needed for infection are simply not there.

So it comes down to this:

  • Surface Pro is a PC – it may look like a tablet and it can be used as a tablet, but it’s not its primary intended use. It’s a bit heavy for that and has this other characteristics that doesn’t make it the ideal tablet. Just like an F22 can be used on the highway – but it’s better in the air. You are doing development? Heavy gaming? Heavy duty photo or movie editing? This is the machine for you.
  • Surface RT is primary a tablet but can also be used for some PC (Office) tasks that used to require a full PC. It’s like a car that can fly a little, but it cannot carry deadly loads with it. You are doing office, mail and some content/web browsing, casual games, maybe a bit of movie watching? A lot of it on the go, removed from any outlet?  Try this one.

And of course, you can also try any other kind of device, running either Windows RT or Windows Pro (i.e. being equivalent to Surface RT and Surface Pro) to find out what suits your need. I give you only one golden rule – whatever you buy, Surface or no Surface, RT of Pro – make sure it has a touch screen. With touch Windows 8 really shines.

PS: In case anyone wonders whether or not I am happy with my choice for Surface Pro as a portable development machine – let me just quote my fellow MVP Rob Miles on that one: “HELL YEAH!”